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So, we know about problems with only having a 2d sorting through only origins, or as commonly is know, sorting through Y, I am fighting in my isometric world to try a solution, any tips for improving YSort in Godot similar to this:


One would understand that any Isometric 2d Game are going to have problems using only YSort in the game structure, as is it in the current state, Godot 3.1

If anyone have any tips to share, I'm interested,

in Engine by (375 points)

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