Hey all - I'm trying to fade in sprites using tween functionality, as the question says. I've tried various methods, but none of them are working. In the attached script, a sprite (with a tween node attached) SHOULD fade in as soon as the game starts, but that doesn't happen.
I'm pretty new to Godot, so my guess is that I've made a simple mistake somewhere along the line. Or several.
# Called when the node enters the scene tree for the first time.
print("this function is running")
Color(1, 1, 1, 0), Color(1, 1, 1, 1), 2.0,