[BUG] TranslationServer.set_locate('en') absolutely don't work ??

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:bust_in_silhouette: Asked By labosixe78

Hello I’ve been using Godot for quite some time and I’ve been trying to get started translating one of my prototypes. Problem, after having succefuly transferred the .translations (fr and en) in locate in project setting… TranslationServer.set_locate('en') does not work. I tried to compile it, it doesn’t work, yet when I do TranslationServer.get_locate(), it displays the right answer but without the expected visible results. I am under Godot 3.1.1 stable, Linux. After a lot of trying, I can only modify the translation by modifying the Test value in the project settings, and therefore not in game

Thank you in advance for your answers