0 votes

I created a terrain with 2 textures and a mask in blender, now i want to rebuild that shader in godot with visual shader.

How can i create texture mask in visual shader?

In this image u can see the shader in blender:

in Engine by (12 points)

ok i think i have the basics thanks to beta 3.2 with better description on mix arguments.

i will add normalmaps and test everything tomorrow.

screenshot

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