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Asked By | Carlos Pazuzu |
I’m trying to build a entirely C++ scripted game in godot.
I’ve managed to make a paddle run based on key arrows, SCons generates the dll file greatly, but the problem starts when I try to write another source file, the current SCons config file is written to generate only one dll file, and I need one dll for each gdns file in order to attach them on their nodes.
Is there any way to make SCons (or another C++ compiler) to generate the proper dlls?