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I'm trying to build a entirely C++ scripted game in godot.

I've managed to make a paddle run based on key arrows, SCons generates the dll file greatly, but the problem starts when I try to write another source file, the current SCons config file is written to generate only one dll file, and I need one dll for each gdns file in order to attach them on their nodes.

Is there any way to make SCons (or another C++ compiler) to generate the proper dlls?

asked Nov 16, 2019 in Engine by Carlos Pazuzu (26 points)

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