0 votes

OpenGL ES 3.0 Renderer: Mesa DRI Intel(R) Bay Trail
ERROR: load: No loader found for resource: res://
At: core/io/resource
ERROR: createautoload: Can't autoload:
At: editor/editorautoloadsettings.cpp:305.
handlecrash: Program crashed with signal 11
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[1] /lib/x86
64-linux-gnu/libc.so.6(+0x46470) [0x7fe8ba271470] (??:0)
[2] ./Godotv3.1.1-stablex11.64() [0x2151351] (??:?)
[3] ./Godotv3.1.1-stablex11.64() [0x97cc79] (??:?)
[4] ./Godotv3.1.1-stablex11.64() [0x112dc99] (??:?)
[5] ./Godotv3.1.1-stablex11.64() [0x1048102] (??:?)
[6] ./Godotv3.1.1-stablex11.64() [0xe3446a] (:?)
[7] ./Godotv3.1.1-stablex11.64() [0x7c53d4] (??:?)
[8] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fe8ba2521e3] (??:0)
[9] ./Godot_v3.1.1-stable_x11.64() [0x7d2c1e] (??:?)
Abortado (imagem do nĂșcleo gravada)

in Engine by (692 points)

I can't figure out what's wrong. Maybe use strace to track down the problem?

1 Answer

0 votes

"ERROR: load: No loader found for resource: res://"
you might have deleted, moved or most likely renamed your main folder, externally

by (304 points)
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