Disabling features in Godot 3.2

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:bust_in_silhouette: Asked By JulioYagami

Disabling or enabling features in Godot 3.2 will make my games lighter or smaller (in terms of size)?

:bust_in_silhouette: Reply From: wombatstampede

See here:

Are you refererring to a specific platform? Android templates will be built on exporting in 3.2 so maybe there’s an option to directly deselect features like mentioned in the link above (without having to set up a build environment on your own).

Android templates will be built on exporting in 3.2 so maybe there’s an option to directly deselect features like mentioned in the link above (without having to set up a build environment on your own).

Unfortunately, this isn’t possible as custom builds for Android will only recompile the Java code, not the native (C++) library the Java code links to. In a Godot-exported APK, the largest file is the native library, not the compiled Java classes (excluding the project PCK).

Calinou | 2019-11-22 14:07