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i had some lowpoly terrain models exported from blender 2.8 with the better collada addon.
When i used them in godot and created a static convex body in godot itself for the collission, the lighting was ok.
But when i created a copy of it in blender and exported it with the extension "-colonly", the collission works fine but it gets very dark spots (espacially at the corners where it's intersecting with other meshes) after prebaking the giprobe. The lighting of rest of the meshes in the scene is still ok.

Any ideas why that is?

asked Nov 13, 2019 in Engine by tobi (12 points)

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