body_entered signal won't emit when rigidbody collided to rigidbody

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:bust_in_silhouette: Asked By rico345100

I have multiple rigidbody object floating away in the space. When they hit each other, they push away each. I want to destroy object if they hit something, but connect body_entered signal won’t invoked when they impact each other:

func _ready():
    connect("body_entered", self, "destroy")

func destroy(body):
    print("HIT!")
    queue_free()

How do I check Rigidbody hit something?

:bust_in_silhouette: Reply From: rico345100

In RigidBody node, Set Contact Monitor to true and change value of Contacts Reported to greater than 0 now it works.