I'm trying to test whether my 3d character is moving, but this is impossible when the camera has to be parented to the kinematic body in order to view the kinematic body's mesh, and doesn't pick up any objects that aren't parented to the kinematic body. What's going on?
Here's my scene tree:
SpatialNode
....KinematicBody (player)
........CSGbox (player's representation)
........CollisionShape (player's collision)
........Camera
....CollisionShape (ground)