I'm making a low poly space game, kinda like Astroneer but for mobile.
I really want to use Ssao in my game because it looks 100x better with it enabled but it makes the game lag.
To activate it I have to set the 'Framebuffer allocation' to '3D' in my project quality settings, otherwise you can't see it ingame.
When I set this to 3D it causes a lot of lag and I don't know why. This is my second mobile game (first one was 2D) so I don't have a lot of experience with making mobile games.
Is there another way to do this?