Instead of changing the scene, you can swap the game node and keep the audio node.
For example the scene tree would look like this:
Main
-- Audio Nodes
-- Game Node
Then when you want to switch scenes, you remove
the Game Node, and you instance
the other level and add_child
.
That will do the same thing as switching a scene but will let you keep the nodes you want. e.g. Audio, GUI, etc..