is there any way to use the Meshlib/Gridmap UI editor components?

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:bust_in_silhouette: Asked By Ramshell

My idea is to make a plugin to simulate a gridmap (a specific one) and I’d like to include a tile selector just as the one that we have in the grid map editor. Anybody knows if there are some documentation about which class to use to extend or reuse the tile selector?

searching in the godot’s source code I found

ItemList *mesh_library_palette;

line, so I’ll keep searching for documentation about this ItemList

Ramshell | 2019-11-06 17:15