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I've got a problem with screen space reflections.
They should look like this:
Example SS reflection

But mine looks like this:
Bad SS reflections
Bad SS reflections

They are very blocky, kind of smudged, inconsistent and they flicker while I move. I've got this effect in all my projects in Godot 3.1.1 and 3.2.
I've experimented with different materials and SS reflection settings but I cannot get a nice looking reflections like on the first image or on the mirror from material demo.

Anyone have idea, what is wrong with it? Some setting I've missed?

asked Nov 1, 2019 in Engine by Skipperro (125 points)

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