I've got a problem with screen space reflections.
They should look like this:
But mine looks like this:
They are very blocky, kind of smudged, inconsistent and they flicker while I move. I've got this effect in all my projects in Godot 3.1.1 and 3.2.
I've experimented with different materials and SS reflection settings but I cannot get a nice looking reflections like on the first image or on the mirror from material demo.
Anyone have idea, what is wrong with it? Some setting I've missed?