0 votes

I have a node which looks like this tree:

FPSController (Root node, and it's KinematicBody)
- CollisionShape
- Camera
- GroundCheckRayCast

When I moved CollisionShape's location down, camera also going down together. There's no code that change Camera's translation, but why this kind of thing happens?

Another weird thing is that y position of Camera won't changed even it's clearly moved down.

Is this somekind of bug or something? Why Camera's y position was changed, also not updated it's own y position value?

asked Nov 1, 2019 in Engine by rico345100 (128 points)

Can you send screen shots?

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