0 votes

Screenshot of Evidence

So, I was looking into how to generate audio from PCM data, as I was planning on adding in Pxtone functionality to my game, when I noticed here that somebody has already made it work.

If anybody can contact Akorian for any info on the Pxtone player thing, it would be greatly appreciated, as I can't find him anywhere else online.

in Engine by (12 points)

Just a comment because unrelated to pxtone. But "procedurally" generating audio will be a feature of Godot 3.2 which is currently in alpha stage:

https://godotengine.org/article/godot-32-will-get-new-audio-features

Yeah, I saw that when looking into it, but what I really need is the bindings for Pxtone, since I'd need that to get the PCM data. If it's already out there, it could really save me some time struggling to figure out how to use it.

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