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Asked By | Newby |
Like in coding there is a proper way of doing it so is there a proper way in file management and node tree management.
I think this video may help: https://www.youtube.com/watch?v=fpUchzKtDbQ
lincolnpepper | 2019-10-25 15:23
If I understand your question correctly,
There’s not really a ‘proper way’ to code, it’s more ‘standard practice’ for example using a for
loop with an Array
instead of countless elif
statements.
The structure of nodes goes on their functionality such as CollisionShape
should be a child of StaticBody
, same for a RigidBody
however everything that should react to the physical movement should also be a child such as MeshInstance
.
For resource files I personally just ask myself “Will I reuse this thing?” if yes I make it a resource.
Magso | 2019-10-27 17:29