For GooglePlay there were some info on old forums written by Volhz, which are unavailable by now, I will post the content below.
add android module
open setting window (Menu > Scene > Project Settings)
Category : android , Property : modules , Type : String then press Add button
find android/modules and edit it to org/godotengine/godot/GodotPaymentV3
with latest build, you can do like this with GDScript
func _ready():
var payment = Globals.get_singleton("GodotPayments")
payment.setPurchaseCallbackId(get_instance_ID())
payment.setAutoConsume(false) # default : true
payment.requestPurchased() # callback : has_purchased
payment.purchase("item_name") # callback : purchase_success, purchase_fail, purchase_cancel,
payment.consume("item_name") # callback : consume_success
func purchase_success(receipt, signature, sku):
print("purchase_success : ", sku)
func purchase_fail():
print("purchase_fail")
func purchase_cancel():
print("purchase_cancel")
func purchase_owned(sku):
print("purchase_owned : ", sku)
func consume_success(receipt, signature, sku):
print("consume_success : ", sku)
func has_purchased(receipt, signature, sku):
if sku == "":
print("has_purchased : nothing")
else:
print("has_purchased : ", sku)
**UPDATE:** This is actually on new forum as well, if you are interested in topic you should check: http://godotdevelopers.org/index.php?topic=8277.msg13240#msg13240
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It's still available on the new forum: http://godotdevelopers.org/index.php?topic=8277.msg13240#msg13240
This should go in the docs, though I'm puzzled about the fact that people need to add the `org/godotengine/godot/GodotPaymentV3` manually if it's a built-in feature. It should be togglable.
[wrap=footnote]Akien | 2016-06-22 12:35[/wrap]
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Oh nice, was not aware of this. Added link to the answer itself
[wrap=footnote]kubecz3k | 2016-06-22 14:32[/wrap]
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android guide: http://docs.godotengine.org/en/stable/learning/features/platform/android_in_app_purchases.html
ios guide: http://docs.godotengine.org/en/stable/learning/features/platform/services_for_ios.html
[wrap=footnote]sinxwal | 2017-12-12 21:34[/wrap]
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Were do you test this and make sure the library is working?
I get this error message on the macOSX.
Failed to retrieve non-existent singleton 'GodotPayments'
when I run my application (game)
[wrap=footnote]hsojo91 | 2018-07-10 23:01[/wrap]
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This link in the "UPDATE" comment above appears to be spam. The link redirects to some other domain and asks you to install some chrome extension. I do not think there is a "new" forum.
[wrap=footnote]jfriv | 2021-03-28 05:02[/wrap]
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