0 votes

With ARVROrigin you can get the center of the play space in the virtual world, but I would like to know how much space around the center the player has to work with. For this I would like to know the dimensions of the playspace and it's orientation (assuming it is a rectangle... not sure for Quest), and some sort of representation of the outer bounds of the tracked area. This way I can adjust the game experience based on where the player is in the physical environment.

I am thinking of taking advantage of the tracked area to put in walls in the space dynamically to create an infinite explorable building kinda like unseen diplomacy.

asked Oct 22, 2019 in Engine by RobKohr (17 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.