Getting VR playspace in Godot and tracked area bounds

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:bust_in_silhouette: Asked By RobKohr

With ARVROrigin you can get the center of the play space in the virtual world, but I would like to know how much space around the center the player has to work with. For this I would like to know the dimensions of the playspace and it’s orientation (assuming it is a rectangle… not sure for Quest), and some sort of representation of the outer bounds of the tracked area. This way I can adjust the game experience based on where the player is in the physical environment.

I am thinking of taking advantage of the tracked area to put in walls in the space dynamically to create an infinite explorable building kinda like unseen diplomacy.