SamplePlayer2D reverb: how?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Alex\doc
:warning: Old Version Published before Godot 3 was released.

Hi, do anyone knows if there’s anyway to use the reverb in SamplePlayer2D?
Doesn’t seems to be exposed to the script side neither implemented on the c++ side.
(while it seems technically possible by looking a bit deeper in code)

Am I missing something?
Maybe something related to SoundRoomParams?