Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | stillinthe90s | |
Old Version | Published before Godot 3 was released. |
Every fith attempt or so, godot 2.0 will fail to update my scripts (throw errors about lines that are not there anymore or skip “print” -checks etc.) when running my project from the editor. Why is this?
- This did not happen with 1.1 (which I was using until a couple of days ago).
- Saving script- and scene files manually before running makes no difference.
- I’m pretty sure I have full administrator rights to the project’s directory, since everything used to work flawlessly, and still does sometimes.
Are you using built-in scripts?
Bojidar Marinov | 2016-02-29 13:27
I can confirm this problem. It’s super annoying because if you close Godot all your recent changes are gone. Have not found a way to reproduce it yet.
Edit: Win10 64bit
umfk | 2016-02-29 16:12
Let me report mine:
I have win10 64bits and no problem
I also alternate a lot between a linux machine and this one, and I had not suffered from this problem.
I suggest taking a look at the console which oppens alongside godot to see any strange thing.
brunosxs | 2016-02-29 18:09
I have this issue too.
DriNeo | 2016-02-29 21:43