0 votes

so I got the code:

onready var Player = get_node("/root/World/Player")

I'm using it to check the position of my player. This is why I can't use preload and I don't know any other ways to get a node from a different scene.
The World node is pretty much my scene manager, where I stored all the scenes.

in Engine by (15 points)

1 Answer

+3 votes
Best answer

You can use a singleton. Set up a globals script as described in this tutorial (make it autoload)

https://docs.godotengine.org/en/3.1/getting_started/step_by_step/singletons_autoload.html

In your globals script define a variable player:

var player

In your Player scene call

Globals.set("player", self)

And then in any other scene where you want to check the player call

Globals.get("player")
by (709 points)
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