0 votes

I want to save my game data on IndexedDB as Godot allows. But I can't see any kind of data and OS.is_userfs_persistent() return always false . I use google chrome as browser and cookies are activated.

func _ready():
    var dir = Directory.new()
    if !dir.dir_exists("user://Saves"):
    if OS.is_userfs_persistent():
        print("IndexedDB works")

It would be very helpful if somebody can help me to solve this problem.

in Engine by (28 points)

You actually don't write any data, you just create a directory. It might be that the userfs only stores actual files (with their path). Just guessing though.

Try to open and write a file.

I can write to user:// in HTML5 and I can see the data in the (Firefox) Inspector under Indexed DB -> -> /userfs -> FILEDATA -> one key per file name. I didn't check isuserfs_persistent though.

Here's my app if you want to check if your browser is compatible with Godot and Indexed DB:


Just change something in the game options and data should be written to Indexed DB.

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