Is that internationalization problem solved?

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:bust_in_silhouette: Asked By Shinwook
:warning: Old Version Published before Godot 3 was released.

Hi!

I googled here and there and changed settings.

so i could write my language Korean in label

and in the text editor using add_text in GDscript…

But when i ran it, only the label showed Korean words.

not the words written in GDscript on the editor.

(of course English words showed up)

Did I have to do something more to make it work?

:bust_in_silhouette: Reply From: Akien

There is no advanced internationalization support in Godot 2.0, only in the upcoming version 2.1. There will soon be an alpha version that you can test.

In 2.0, you might get things to work if you import a custom font that contains Korean glyphs.

Ok!! I will look forward to that 2.1.

Thanks!

Shinwook | 2016-06-20 07:50