0 votes


I googled here and there and changed settings.

so i could write my language Korean in label

and in the text editor using add_text in GDscript..

But when i ran it, only the label showed Korean words.

not the words written in GDscript on the editor.

(of course English words showed up)

Did I have to do something more to make it work?

in Engine by (12 points)

1 Answer

+1 vote

There is no advanced internationalization support in Godot 2.0, only in the upcoming version 2.1. There will soon be an alpha version that you can test.

In 2.0, you might get things to work if you import a custom font that contains Korean glyphs.

by (1,956 points)

Ok!! I will look forward to that 2.1.


Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.