Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Twk Amz | |
Old Version | Published before Godot 3 was released. |
Hi, I’m trying to make a simple game in godot using tilemaps and pathfinding. The thing is, I have a tilemap with very similar tiles that only differ in the navigation polygons they have. So I have no way to tell them apart once I start making a level(because the navigation polygon is not visible outside the tile map scene).
I wanted to know if there’s some equivalent of unity’s onDrawGizmos()
to draw the navigation polygons in the editor so it’s easier for me to edit the map.
Thanks!