Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | wxw_wxw_wxw | |
Old Version | Published before Godot 3 was released. |
I think that Bullet (software) is a very well made physics engine
Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | wxw_wxw_wxw | |
Old Version | Published before Godot 3 was released. |
I think that Bullet (software) is a very well made physics engine
Reply From: | Calinou |
No, it does not for various reasons (Godot’s custom physics engine was created when Bullet was really young, if it existed at all, IIRC), but it is surely possible to create a custom C++ module to integrate Bullet into Godot.
Update: As of Godot 3.0, 3D physics make use of Bullet by default.
Reply From: | lollornr |
Yes, in Godot 3.0 physics is processed by Bullet!
Godot 3.0 3D physics does, but Godot 2D physics Does not.
JTJonny | 2018-01-29 13:58