+1 vote

Godot Android 3D GLES2 FPS drops on Shadow enabled, Any solution ?
In GLES3, I cannot talk about the FPS really drops around 10 on Android
While the same Model renders with 60 FPS with shadow enabled on Unity with Vulkan, OpenGles3 and 2 on Android

Why is this ?

Any solution ?

Thank you in advance :)

Godot version 3.1.1-stable

in Engine by (45 points)

Have you tweaked the parameters of how the model is lit and the shadow is rendered? Have you also looked in the documentation (such as this article) on how to change the light and shadows parameters to suit your needs?

Thank you for the reply,
I have tried most optimized methods, but in vain!
The model is itself low poly.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.