Godot Android 3D GLES2 FPS drops on Shadow enabled, Any solution ?
In GLES3, I cannot talk about the FPS really drops around 10 on Android
While the same Model renders with 60 FPS with shadow enabled on Unity with Vulkan, OpenGles3 and 2 on Android
Why is this ?
Any solution ?
Thank you in advance :)
Godot version 3.1.1-stable