# NEED THIS if is_inside_tree():
how do i make everything bigger by scaling??
I'm using Godot 3.1.1 stable windows 8.1 64bit
global_scale is a property, not a function, that's why you cannot use the "call" syntax this way.
Treat it as a variable, like so:
global_scale = Vector3(90, 90, 90)
This is what I needed and it works.
Don't think this is a property. it's still a function but I'm new to coding.