Going through the MeshInstance and Mesh classes, I found I can retrieve the Mesh from MeshInstance.get_mesh(). Once I have a Mesh reference I can get the morph count, get morph names by index, and get and set their mode (not sure what this does), but I don't see functions for actually getting or setting morph values by index. For example, if I wanted to get the current shape amount from shape index 3, then set shape index 3 to 0.5. Does anyone know where these functions live?
Thanks,
Michael