I'm new to Godot and i'm trying to acheiv a "Diablo-like" game just for the context.
I've got 2 Scenes :
Main with Tilemap in Navigation2D, an instance of Player and Line2D to see the pathfinding.
Player with a sprite - collisionShape - and Camera2D (Current : Checked)
I can move my Player on the title map, the camera follow the player, but it seems the player can't move over the Windows setting (In Project Settings) , 1920*1080. Litteraly the purple line in editor.
How i can redefine this limitation ? I need to modify the Windows Settings ?
Thank you for the help.