How to scale a Control Node while still keeping it anchored correctly

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:bust_in_silhouette: Asked By Chrisstar

I have a 9PatchRect that has a pixelated texture in it. I want to scale it up though, so that the corners don’t appear so small. The only option I found to do this was scale. That messes with the position though and setting the anchor to “Full Rect” makes it [scale] times larger than it should be. How can I achieve both, scaling while still keeping the dimensions in check?