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Asked By
RedPilled
In 2D, why are negative axes limited in length, whereas positive axes seem to extend endlessly?
I am trying to create a large gravity_point Area2D that needs to extend in the negative and positive sides of the axes equally in case the projectile is thrown with a high velocity so that it can come back rather than escaping the ‘collision area’ that enables the gravity.
2D axes are not constrained, but the editor prevents you from dragging too far away if there is nothing past a fixed distance. This can be annoying if you resize your shape by dragging gizmos in the viewport. As a workaround, you could modify the size of the collision shape in the inspector instead.