+1 vote

When I add an Area2D node to my scene, it imports as a point and i can't find any controls to drag and make it larger or type to make it larger.

This is an issue because as a point it's not detecting collision.

in Engine by (15 points)

1 Answer

+2 votes

Please read the docs: https://docs.godotengine.org/en/3.1/tutorials/physics/physics_introduction.html?physics-introduction

Physics nodes come in two groups:

  • Bodies and areas: these are always parent, and perform collision detection and simulation.

  • Collision shapes: these are always child of bodies or areas, and they define their shape. A physic object can have multiple collision shapes.

So basically, add at least one collision shape to your Area2D to give it a shape, otherwise yeah it has no shape (so is a point). Godot should even show you a warning to tell you that.

by (27,181 points)
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