+1 vote

Is it possible to seek to a specific point of an animation that's being played back by AnimationTree? In my game, the timing of the animations are important as I need the animations of multiple scenes to synchronize.

in Engine by (113 points)

1 Answer

0 votes

It seems there are two ways to effect seeking, depending on what you are trying to do. Considering that the AnimationTree is controlling one or more AnimationPlayers you can call seek on the appropriate AnimationPlayer as normal.

For more complicated setups, the AnimationTree can include a seek node. This causes seeks to command to happen to any sub-children in the node graph. You can read about them in the tutorial about AnimationTree.

by (34 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.