+3 votes

I was playtesting my game when I noticed that adjusting the volume, brightness, or anything that causes something like this volume to appear, a short lag spike occurs when it fades in, and a considerably longer lag spike occurs while it fades out (which also takes longer) FPS Monitor screenshot How would I go about fixing this?

in Engine by (15 points)

Sounds like an issue with graphics. I'm not sure what you're using, but try disabling window effects and see what happens.

I've experienced this too. I suspect it is more to do with OSX's fancy compositing effects than with godot. I found this stackexchange post asking about something similar. I don't know if changing the contrast options in system preferences will actually help, it seems to be more caused by the blur effect than anything else. The only advice I have is a general reminder that using an exported non-debug build usually improves performance, so maybe that will reduce the lag spike?

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