Is there some way to rearrange Tile Atlases?

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:bust_in_silhouette: Asked By Josh771

Godot seems to just naturally add tiles to the atlas from top to bottom, rather than left to right, and this destroys any multi-tile pieces I try to design; makes it hard to find the tile I’m after.

For instance, if you design some kind of 3x3 object with a middle, sides, corners, but don’t want to “autotile” it, you would think using a tile atlas might be ideal. The problem is that the editor presents it back to me in an order that is rotated 90 degrees from what I would have expected.

I can fix this by manually editing my tilesheet image to arrange all my tiles so that they are no longer nicely connected in my image, and then Godot will present them in a nice, cleanly connected fashion in the editor.

Is there at least some way for me to arrange the tiles in the atlas? This problem makes finding tiles a significant problem with a large terrain tileset full of various corners and slopes. They had been drawn in logical groups, but those groups are shattered after making the atlas.