I changed out a placeholder texture for a real texture and it no longer works.

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:bust_in_silhouette: Asked By xofox

I have been working on this game for a few weeks now and I changed out some placeholder textures to just kind of get a feel of how all the spacing would work out. The placeholder texture was just this random green rectangle. I changed it out for a simple animation and used an animation player to get it all to play. I then compiled and played it and none of the original scripts would play. I decided to get rid of the animation player and switch back to the placeholder to see if it would work but whenever I play it, it doesn’t respond and instead of the green rectangle it shows the spritesheet that I used for the animation. When I’m in the editor however, it shows the rectangle not the sprite sheet. Any Idea what caused this and how I could fix it?

:bust_in_silhouette: Reply From: xofox

I figured it out. The fact that I changed the sprite had nothing to do with it. It was that I changed the ordering of the tiles in the tilemap which messed up all of my scripting for movement. Sorry for that guys!