[2D] Tilemap rotating cause issues when colliding with circle shape

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:bust_in_silhouette: Asked By raphaklaus

Hi guys,

I am creating a simple engine similar to Sonic 1’s special stage, where the entire tilemap rotates. The player has a circle collider and each tile a box collider.

When sliding through some vertices, the player gets stuck for some time. If I increase the size of the circle collider to 24, it doesn’t happen. Why?

Here is a visual example and the source code if you want to check: GitHub - raphaklaus/sonic-bonus-stage-game

Any help is appreciated.