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Asked By | raphaklaus |
Hi guys,
I am creating a simple engine similar to Sonic 1’s special stage, where the entire tilemap rotates. The player has a circle collider and each tile a box collider.
When sliding through some vertices, the player gets stuck for some time. If I increase the size of the circle collider to 24, it doesn’t happen. Why?
Here is a visual example and the source code if you want to check: GitHub - raphaklaus/sonic-bonus-stage-game
Any help is appreciated.