0 votes

I'm trying to place an object "a" in front of object "b". Object a is always a little bit of ahead of object b and orients itself to the direction of object b. I believe this could be done by orienting object b in object a's local coordinate space and the translating that into the world coordinate space, but I'm at a loss on how to actually do this in Godot.

in Engine by (173 points)

1 Answer

0 votes

I found a solution:

If you place an object as a child, that child will inherit its parents local coordinate space.

by (173 points)
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