+1 vote

How to auto connect signals when a for example: a bullet enteres a scene
I have a level scene that has a spawner that spawns instances a scene that also interacts with the player

in Engine by (169 points)

1 Answer

+1 vote
Best answer

You could use connect.

func _ready():
    connect("body_entered", get_parent(), "method_name")
by (156 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.