0 votes

Is it just because of simplicity and collisions??
'cause if that's the case i want to solve my movement in an other way.

PS.: please answer quickly.

in Engine by (137 points)

1 Answer

+1 vote
Best answer

If you're using a kinematic body then you presumably want collision detection. In order to detect collisions and prevent the body penetrating other bodies, you must use the kinematic body's built-in movement methods. Changing the body's position directly will not detect collisions.

If you don't want collisions, then feel free to change the coordinates directly. If all you need is contact detection, consider using an Area/Area2D instead.

by (21,529 points)
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