+1 vote

Hi, I have a mesh which I would like to use as a collisionshape for an area. I'm exporting from blender with the better exporter. I tried some configurations so far with -col and -colonly but it never gets recognized as collisionshape.

in Engine by (16 points)

1 Answer

+1 vote
Best answer

My method is using OBJ file, which are also easy to export from Blender. First I create a MeshInstance to which I attach my OBJ. Then when the MeshInstance node is selected there is a Mesh menu appearing at the top of the 3D viewport. From the menu there is many options, you'll have to experiment which is best, try Create Trimesh Collision Siblling.

by (1,049 points)
selected by

Perfect, thank you very much.
Create convex CollisionShape did it for me

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.