How do I add a click event to a character that triggers a working movement in physics?

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:bust_in_silhouette: Asked By lucasfazzi

That’s a silly question, folks, but I’m mulling over here trying to solve it: How do I add a click event to a character that triggers a working movement in physics?

Like this:

If player clicks above Character X, then Character X makes his move.

My problem is being to reconcile signal (I tried with _on_KinematicBody2D_input_event) with the physics_process (delta).

:bust_in_silhouette: Reply From: lucasfazzi

(I don’t know why, but the post is eating my underlines; sorry)