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I have a canvas modulate node that dims the screen, but is not being applied to Node2Ds that have their own ShaderMaterial. I have tried changing the way it's instantiated, but nothing is getting it to work.

asked Aug 29, 2019 in Engine by jarlowrey (605 points)

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I needed to change my canvas_item shader's render mode from unshaded to blend_mix

https://docs.godotengine.org/en/3.1/tutorials/shading/shading_reference/shaders.html

answered Aug 29, 2019 by jarlowrey (605 points)
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