+1 vote

I have a canvas modulate node that dims the screen, but is not being applied to Node2Ds that have their own ShaderMaterial. I have tried changing the way it's instantiated, but nothing is getting it to work.

in Engine by (662 points)

1 Answer

+1 vote
Best answer

I needed to change my canvas_item shader's render mode from unshaded to blend_mix

https://docs.godotengine.org/en/3.1/tutorials/shading/shading_reference/shaders.html

by (662 points)
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