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I've been learning Godot for the last few months, and while creating a simple level to try out some stuff, I imported OBJ files from Blender 2.8 because :

  1. as far as I know, there is no "better collada exporter" for this
    version yet.
  2. GLTF files take something like 70x more disk space, and
    Blender struggle very hard to export them.

Should I export collada files as long as they have no animations, should I stick to 2.79, or is there some kind of a magical export/import setting to have proper OBJ meshes ?

Thank you for reading this.

asked Aug 27, 2019 in Engine by Stalf (31 points)

From my experience, the Better COLLADA exporter works best in Blender v2.79. Having written that, there is an exporter which can export a Blender project directly to a Godot engine scene. Please note that it's still experimental, but it may work for you.

Try this one https://github.com/artellblender/collada-exporter-2.8 I use blender 2.8 and it works same as better collada has in 2.79

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