I've been learning Godot for the last few months, and while creating a simple level to try out some stuff, I imported OBJ files from Blender 2.8 because :
- as far as I know, there is no "better collada exporter" for this
- GLTF files take something like 70x more disk space, and
Blender struggle very hard to export them.
Should I export collada files as long as they have no animations, should I stick to 2.79, or is there some kind of a magical export/import setting to have proper OBJ meshes ?
Thank you for reading this.