0 votes

Using:
https://github.com/FrogSquare/GodotGoogleService

google.login()

works ok

on

google.show_leaderboard("MY_LEADBOARD_ID")

Got error msgs in admob report:

   D/FrogSquare( 5404): Play Service Available.
D/FrogSquare( 5404): Google::Initialized
D/FrogSquare( 5404): Google not connected
I/FrogSquare( 5404): Google not connected calling connect
E/SignInActivity( 5495): Non-first-party calling package (null) attempting to use a different game package ("MY_GAME_PACKAGE_NAME")
W/SignInActivity( 5495): onSignInFailed()...
W/SignInActivity( 5495): Sign in failed during 6
W/SignInActivity( 5495): ==> Returning non-OK result: 10002
D/FrogSquare( 5404): onActivityResult: reqCode=9001, resCode=0
W/FrogSquare( 5404): SignInResult::Failed code=12502, Message: null
D/FrogSquare( 5404): onActivityResult: reqCode=9001, resCode=0
W/FrogSquare( 5404): SignInResult::Failed code=12501, Message: null
D/FrogSquare( 5404): onActivityResult: reqCode=9001, resCode=0
W/FrogSquare( 5404): SignInResult::Failed code=12501, Message: null

"MYGAMEPACKAGE_NAME" is same on google play console, firebase json and in export on godot.
I've tried with debug keystore key and also with release keystore key
as it can be followed here:
https://docs.godotengine.org/en/3.1/getting_started/workflow/export/exporting_for_android.html#doc-exporting-for-android

in Engine by (63 points)

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