Why editor crashes when I turn on pvrtc?
I use texture 1024x1024. PNG format
There is no such problem on ETC2.
On PVRTC, the editor crashes without error.
project file:
config_version=4
[application]
config/name="TEST CRASH"
config/icon="res://icon.png"
[compression]
formats/zlib/compression_level=5
formats/gzip/compression_level=5
[rendering]
vram_compression/import_etc2=true
vram_compression/import_pvrtc=true
environment/default_environment="res://default_env.tres"
My OS: Win10 - 64
Godot version: 3.1.1-stable windows version
Texture:
