+1 vote

Hi,
I'm building a 3D dungeon level with many torches as light sources. If they all cast shadows dynamically it takes a significant portion of FPS. But the lights are always in the same place and shadows casted on static objects will never change.

Is there a way to "bake" the shadows statically onto the scene and leave only player and other moving objects to be calculated dynamically?

I've tried to use "Baked Lightmap", but it only makes whole scene a little brighter, as if I would increase the ambient light, and it actually decreases the performance instead of increasing it.

in Engine by (137 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.