+1 vote

I'm building a 3D dungeon level with many torches as light sources. If they all cast shadows dynamically it takes a significant portion of FPS. But the lights are always in the same place and shadows casted on static objects will never change.

Is there a way to "bake" the shadows statically onto the scene and leave only player and other moving objects to be calculated dynamically?

I've tried to use "Baked Lightmap", but it only makes whole scene a little brighter, as if I would increase the ambient light, and it actually decreases the performance instead of increasing it.

in Engine by (137 points)

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