After one week no real ads.

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:bust_in_silhouette: Asked By Nick888

Hi guys.

I placed my personal banner id one week ago on the godot source code of my first game. The code which i use is the following:

extends Node

var admob = null
var real_ads = true
var banner_top = false
var ad_banner_id = "my personal banner id"
var enable_ads = true

func _ready():
	if Engine.has_singleton("AdMob"):
		admob = Engine.get_singleton("AdMob")
		admob.init(real_ads, get_instance_id())
		admob.loadBanner(ad_banner_id, banner_top)
		

func show_ad_banner():
	if admob and enable_ads:
		admob.showBanner()
		

func hide_ad_banner():
	if admob:
		admob.hideBanner()
		

Notice that the TEST ads works perfectly.
What i have to do guys?I am from Greece.So,is the location the problem?
Is the fact that i haven’t yet upload my app on Google Play?
Any suggestions please?

Thank you.

Have you solved it? I have the same problem

scribbleboy | 2020-08-11 18:11

:bust_in_silhouette: Reply From: scribbleboy

Hi, i solved it. Actually my google admob account wasn’t verified yet. So try that.
And don’t use real ads before exporting the release apk. Admob might ban you.