Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Nick888 |
Hi guys.
I placed my personal banner id one week ago on the godot source code of my first game. The code which i use is the following:
extends Node
var admob = null
var real_ads = true
var banner_top = false
var ad_banner_id = "my personal banner id"
var enable_ads = true
func _ready():
if Engine.has_singleton("AdMob"):
admob = Engine.get_singleton("AdMob")
admob.init(real_ads, get_instance_id())
admob.loadBanner(ad_banner_id, banner_top)
func show_ad_banner():
if admob and enable_ads:
admob.showBanner()
func hide_ad_banner():
if admob:
admob.hideBanner()
Notice that the TEST ads works perfectly.
What i have to do guys?I am from Greece.So,is the location the problem?
Is the fact that i haven’t yet upload my app on Google Play?
Any suggestions please?
Thank you.
Have you solved it? I have the same problem
scribbleboy | 2020-08-11 18:11